A Complete Review On Atomic Heart RTXGI Confirmed, Multiplayer Not Ruled Out for the Future

Atomic Heart

This article is about Atomic Heart — RTXGI Confirmed, Future Multiplayer Not Ruled Out; Won’t Switch to UE5. Since its release in 2018, Atomic Heart has attracted players with its great ray-traced visuals and distinct ‘Soviet BioShock’ feel. Atomic Heart is set in a retro-future alternative version of the 1950s USSR and stars KGB operative Sergey ‘P-3’ Nechaev as the protagonist.
P-3 is dispatched to study Facility N°3826, a top-secret complex where the USSR’s most outstanding scientists created a chemical that is supposed to allow humanity to advance to the next stage of development. Furthermore, not everything goes according to plan. And P-3 is forced to confront lethal machines and rampage zombie-like people.

Given the high game of interest in this first-person open-world shooter, we reached out to Russian developer Mundfish twice, once in 2019 and once in 2020. Every time, we discovered something fresh and exciting about Atomic Heart. Today, with the release launch firmly confirmed for Q4 2022, we’re sharing our third and most likely last pre-release interview with the creators.

Atomic Heart, an open world shooter, appears to be really interesting

There is a Steam page for the game, which is scheduled to be released later this year. Mundfish went so far as to give the official system requirements, both minimum and recommended.

System Requirnments For Atomic Heart


WINDOWS® 7, 8, 8.1, and 10 (64-BIT Required)

Processor: Intel® CoreTM i5-4460 at 2.70GHz or AMD FXTM-6300 or above.

RAM memory: 6 GB

NVIDIA® GeForce® GTX 760 or AMD RadeonTM R7 260x graphics with 2GB video RAM

Storage: 22 GB of free space


WINDOWS® 7, 8, 8.1, and 10 (64-BIT Required)

Intel® CoreTM i7 3770 3.4GHz or AMD similar or better processor

RAM is 8 GB.

NVIDIA® GeForce® GTX 1060 graphics with 3GB VRAM

Storage: 22 GB of free space

Mundfish also revealed that Atomic Heart would use NVIDIA’s RTX Global Illumination in addition to the previously mentioned ray-traced reflections, ambient occlusion, and shadows.
In contrast to GSC Game World’s decision with STALKER 2, there are no plans to switch to Unreal Engine 5. Last but not least, multiplayer may be reintroduced to the game after its first launch.

Atomic Heart will be available on PC (Steam), PS4, PS5, Xbox One, and Xbox Series S|X. It will be included with the Game Pass membership on the first day. Also read article on best PSP Games for Android.

Soviet BioShock

Everything we know about Atomic Heart

In this article you will know about each and every thing about Atomic Heart, In short it is a complete interview.

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First and foremost, could you please disclose the approximate amount of the Series B investment round and the total budget spent to create Atomic Heart thus far?

Unfortunately, we are unable to disclose this information; nonetheless, the support of our partners has been critical in realizing our vision for the game.

In the accompanying news release, you mentioned that increased money will allow you to move towards the release considerably faster.’
Were you able to employ more developers due to Tencent’s investment?

Yes, our support enabled us to expand the team with a fresh experience, which aided overall development. We enabled ourselves to dramatically boost the resources of our art team, as well as the cutscenes department, which we’ve reinforced with top-tier animators. We’ve been employing worldwide, and it wouldn’t have been feasible without this agreement.

I know you had intended to release the game years ago. Was that a mistake on your side, or did the game’s scope expand significantly?

We have considered this. We’ve talked about it before. However, as the team and our objectives increased, we recognized that the game needed to be more sophisticated. It will be much better for the series as a whole, and the game will be more engaging as a consequence.

Can you tell us a bit of the game’s skill system and how those talents will be acquired?

The game’s fighting system is built on two hands that act separately. You can use your right hand to hold either a firearm or a melee weapon. The left hand employs polymeric glove powers such as telekinesis, frost beam, shield, etc. Combining these two concepts provides tactical adaptability tailored to your playstyle — for example, you may construct a build that relies on swift strikes or defense. There’s also a mechanism for modifying energy. We’ll go over all of it in greater depth later; there’s a lot to say about battle.

You indicated that automobiles would be present in Atomic Heart. Can you share with me more about how they’ll work?

There is an automobile in the game that allows you to travel quicker across the world, but that’s it. There are considerably more intriguing things in the game!

Is multiplayer dead for good, or is it still possible to be added after the game launches?

We’re not ruling out multiplayer in the future, but for the possibility being, we’re focused on providing the best single-player story experience possible.

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Similarly, we know you’ve stated that some things of the final game had to be cut.

Could these features and content be added after the game’s release as DLCs or expansions?

We have plans for post-release DLCs, which we will reveal later. We cut many things from the game, which was good for the product and the team since we focused on the most crucial aspects. We cut things that weren’t necessary for the experience but maybe good after launch.

Have you thought of using Unreal Engine 5 instead? GSC, for example, is doing it for STALKER 2.

Our tech team was examining all options, but the final aim and primary emphasis here is to offer an optimal product; thus, for the time being, we’re sticking with UE4 and looking forward to the worldwide launch of UE5. The switch to UE5 in the middle of development might generate a variety of technical issues, which we don’t want to risk right now because the game is already in the last stages of development.

Will Atomic Heart have several settings on consoles, ranging from performance to quality? Will next-generation consoles support ray tracing, and if so, how will it compare to ray tracing on PC?

We’ll go through the technical and graphical specifics later, but we want to cover some of the most recent technology.

Previously, NVIDIA introduced ray-traced reflections, ambient occlusion, and shadows for Atomic Heart. But it was nearly three years ago. Is there anything new since then? Did you include ray-traced global illumination?

Yes, we use RTX GI in specific locations where it is most appropriate, and we love what it adds to the game.

We already know that NVIDIA DLSS will be supported. But what about AMD FSR and Intel XeSS? Would you consider including those as well?

We are constantly open to new technologies and are interested in providing the highest possible game quality for all gamers, regardless of platform. However, every technology requires time for installation and testing for such large-scale games. As a result, it’s difficult to predict which technologies will be accessible at the time of release. All technologies that will be supported will be notified closer to the release date.

Is there anything else you want to share with us about Atomic Heart? We’re excited to learn more about the game, and we appreciate your support! Also read article on best Local WIFI Multiplayer Games Must Play in 2022.

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